To enable this in the US v1.01 release of the game, change the byte at 0x1ded3b in the DOL from 00 to 01.
The function at the virtual address 0x801865d0 reads timeStamp.txt and prints it to the title screen. Present in the root directory file timestamp.txt, with the date in the "YYYY/MM/DD" format and the time below. Revolution was the Wii's codename, meaning that it would have been in development before the console's name was finalized. The internal name of the game is "PARTY PACK for REVOLUTION".
Play wii tanks on pc code#
The code of the game references some paths for files and folders that no longer exist within the filesystem (or have been moved). If this is indeed the reason for the empty space, it would also imply that the minigame, now included in Wii Music as "Mii Maestro", would have been placed in between the Billiards and Fishing games. This matter is discussed in this Iwata Asks interview, as well as in this developer interview.
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The most likely explanation for this phenomenon is that this space is left over from the conductor minigame that was planned for Wii Play, but later scrapped and reworked into a full game, Wii Music. This empty space in this specific spot is repeated over and over again throughout the BMG. In these groups, however, there are always empty spaces between text for Billiards and Fishing. Throughout the BMG file, there are several groups of strings containing information about each of the game's nine minigames in sequential order. The /US/Message/message.carc directory of the NTSC-U version of Wii Play houses a file called party_message.bmg that stores the game's text strings. X is the index for each map.Įnable the following Gecko code, and press 1 on the Wii Remote to have infinite time, or 1 + 2 to end the game. Use the Gecko code below to load these maps.
cow_field02 and cow_field04 don't have unique models/collision, only parameter data (PMP), those maps load the models/collision for cow_field01 and cow_field03 respectively. This minigame features 5 unused maps, whose assets are stored in Common/RPCowScene/common.carc: cow_field01, cow_field02, cow_field03, cow_field04 and cow_knit_field. Add more info on cow_field1P.brres and cow_field2P.brres